Project Aus has a long history within which we have participated in many different games. Here you can find a list of just some of the games we have had a strong following in, along with a synopsis of our time in these games and any recorded tournament results. Please be aware some results may not be entirely accurate due to poor record keeping, but we’ve done our best to ensure the results are as accurate as possible.
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Battlefield 2 released in 2005 to critical acclaim Battlefield 2 was by far Project Aus’ most popular division, and it was really the game that spawned the success of the clan in its PC History. With unique server setups and administrative monitoring that raised the bar, our servers were some of the most popular in Australia, competing with ISP-run servers for the top place in Australia. More information about our time spent in Battlefield 2 can be read on our History page.
Tournaments
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GameArena Battlefield 2 10 V 10 $40,000 Tournament Season 1 – 2006 – 27th Place
In Project Aus’ first tournament ever, it was more of a learning experience than anything else. Strategic planning, weekly training and the ever-intricate ruleset organised by GameArena were all new to us, and some unexpected names pushed forward to take Project Aus up the ladder to 27th place, out of 100 teams.
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GameArena Battlefield 2 10 V 10 Tournament Season 2006 – 2007 – 12th Place
It was the second season for Project Aus and all were prepared to take it to the next level. With 2-3 matches each week, 2 training sessions and several tactical planning sessions, the clan’s limits were stretched and two alternating groups were used to take the stress off. Running off of a several game winning streak, Project Aus challenged a team in the Top 8 (who move into the finals) and despite holding the lead most of the match, lost in the dying moments of the match.
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GameArena Battlefield 2 10 V 10 Tournament 2007 – 19th
In this season the Battlefield 2 Division was slowly being replaced by other divisions, such as Battlefield 2142 and Call of Duty 4, and not many challenges occurred in this season.
Battlefield 2142 was released in 2006 with a wide range of bugs and exploits. It was Project Aus’ first proper attempt at creating a multi-gaming clan and it split the Battlefield community in general right down the middle. We purchased a ranked server immediately upon release and enjoyed much success on it. Due to our high server standards, we immediately did our best to stamp out exploiters and cheaters. Alongside our reputation from our Battlefield 2 server, we immediately had a highly popular server and we started preparing for tournaments right away. You can read more about our time in Battlefield 2142 on our History page.
Tournaments
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GameArena Battlefield 2142 10 V 10 Tournament Season 1 – 2007 – 28th Place
In the first GameArena Battlefield 2142 Tournament, Project Aus was fielding a highly different team structure to Battlefield 2. With many of the senior players not wanting to play BF2142 and instead remaining with BF2, the team was made up of many of the newer members and younger players. Despite getting into the 10-20 bracket of the ladder, we finished the season in 28th place. Due to the vast numbers the 2142 team had, a second team was considered for this season but was never included.
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GameArena Battlefield 2142 10 V 10 Tournament Season 2 – 2007 – 27th Place
In the second Battlefield 2142 Tournament of the year, Project Aus was ready to go. We pushed up through the ranks into the 10-20 bracket yet again, but due to declining interest in the game from many senior members, we ended up finishing the season in 27th place.
Bad Company 2 was highly anticipated in the PC community, with the FPS community left in the dark thanks to the anti-PC stance touted by Activision and Infinity Ward with the release of Modern Warfare 2. While Bad Company 2 was a strong release on the PC, it’s gameplay was very clearly dumbed down for the console community, and as such most Project Aus members lost interest quickly. While some practice matches were completed to prepare for the GameArena tournament, by the time it arrived most members had already moved on to other games.
Call of Duty: Modern Warfare reignited a dying franchise in 2007. The game was an immediate success and a welcome change from the World War I and II settings that had flooded the market in recent years. Many Project Aus members picked up the game and decided to start a couple of teams to play competitively. A server was also purchased and lasted for several months with reasonable popularity.
Tournaments
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GameArena Call of Duty 4: Modern Warfare 5 V 5 2007 (Team 1)
This was the first GameArena ladder participated in that wasn’t a Battlefield game, and as such was very different to the normal style we were used to. Since the teams were 5 v 5, Project Aus entered two teams (with enough for 2 teams in each group). Due to poor record-keeping the teams results are currently unknown.
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GameArena Call of Duty 4: Modern Warfare 5 V 5 2007 (Team 2)
This was the first GameArena ladder participated in that wasn’t a Battlefield game, and as such was very different to the normal style we were used to. Since the teams were 5 v 5, Project Aus entered two teams (with enough for 2 teams in each group). Due to poor record-keeping the teams results are currently unknown.
Counter Strike was ported to the Source engine and released by Valve in 2004 and is still one of the most popular PC shooters to date. Like most PC gamers, many Project Aus members have a copy of Counter Strike: Source and play it intermittently. While over the years many attempts at starting a tournament team were tried, it was never actually fulfilled and instead the game remained as one which most played casually, taking advantage of the wide range of mods available. When the game was updated to the Orange Box engine in 2010, interest was revived and the game started to receive much more playtime amongst Project Aus members.
A decade in the making, Team Fortress 2 is definitely a game that has gone through many changes. When gamers were finally given access to it in 2007, the class-based game play mixed with cartoon graphics, strong character personalities and a good sense of humour redefined the genre. Many gamers picked up The Orange Box from Valve and fell in love. Originally a team was planned to compete in the GameArena ladders, but in the end it was decided the game was one which was to be enjoyed casually, and not to ruin it through the stresses of competitive gaming. Since 2007, Valve has provided patches and countless free content updates which have essentially changed the game entirely, and as such, Team Fortress 2 is still strongly played and enjoyed by Project Aus members today.
Frontlines: Fuel of War was being touted by many in the community as the ‘Battlefield killer’. With a fresh take on the Battlefield formula, many Project Aus members were hoping for a true sequel to Battlefield 2, with Battlefield 2142 being seen as a disappointment to purists. Unfortunately, when Kaos Studios released the game in 2008, gamers were instead given a bug-riddled mess with many features which were promised (such as an in depth ranking system similar to Battlefield 2) not in the game. While several members tried to play and wait for bug fixes, they never came and as such, the Frontlines division of Project Aus was abandoned.
World in Conflict was the first non-FPS game that Project Aus had a fully fledged division for. While it is unknown exactly how well Project Aus competed in this game (all members who played it are now not contactable) it was regularly touted by several senior division members that Project Aus was the highest ranking Australian team in the in-game ladders.
Starcraft is undeniably one of the greatest RTS games of all time. When Starcraft 2 was announced, most Project Aus members immediately went and pre-ordered the game to get Beta access. Now with the game finally released, the sequel 11 years in the making is living up to all expectations.
World of Warcraft’s notoriety is well-known amongst gamers and non-gamers alike. Love it or hate it; Project Aus had a foray in the world of Azeroth. With many members playing the game on and off for several years, it was decided to try and get a guild going on the Oceanic server of Jubei’ Thos. There was reasonable success, with the guild completing most of the early progression within the Burning Crusade expansion and several PvP teams competing. Unfortunately, with the next expansion having been announced, interest in the game died off with ‘pre-expansion boredom’, and eventually those that remained subscribed decided to go their separate ways.
When NCSoft announced it was bringing its immensely popular Korean MMO Aion: The Tower of Eternity to the West, many jaded World of Warcraft players looked to it as the next big thing. With stunning graphics, the extra dimension of flying combat, alongside the new ‘PvPvE’, the MMO gamers within Project Aus began licking their lips at their next MMO fix. Upon release the game was beautiful; graphics were stunning and scaled beautifully, combat was fun and exciting, PvP combat was epic and unrivalled. Unfortunately, the stereotypical ‘Korean grindfest’ made the game extremely tedious and as such, most Project Aus members unsubscribed within several weeks.
EA’s largest project ever, this fully voiced MMO from the kings of RPG-lite, Bioware, is looking up to be absolutely incredible. With a release date set around mid-2011, many Project Aus members are already clawing through every tidbit of information available about this epic game.
World of Tanks is a unique free-to-play MMO set in a World War II era, and revolves around tank battling. Currently in closed beta, its fast becoming a cult classic with its addictive gameplay, and has been picked up by several Project Aus members.










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